College Campus

Redeemer Lutheran College is situated on 15 Hectares (37 Acres) at Rochedale in a pleasant, semi-rural setting on the southern outskirts of Brisbane bordering Brisbane and Logan cities.

The Senior School campuses is planted with Australian native trees and bushes. The peaceful, leafy grounds are a feature of the college. The Junior School which opened at the start of 2007 is located at the northern end, with access from Rochedale Road.

The College is well-equipped with general and specialist teaching areas. Spacious and well-equipped facilities exist in specialist areas for Science, Mathematics, Music, Textiles Design, Industrial Technology, Hospitality, Film and TV and Commercial subjects. Each sub-school has available age appropriate Library/Resource Centres, Computer and Science Laboratories, sports oval and courts.

The Kleinschmidt Centre for Music opened in 1998, Redeemer Chapel in 2000 and the Multi-Purpose Centre in 2011. These three major facilities are used by both sub-schools.

Redeemer Lutheran College is located at 745 Rochedale Road, Rochedale Queensland 4123

UBD Map 222 Location 2E [View Map]

DG Stolz Sportsfields

DG Stolz Sportsfields are located on 16 Hectares (40 Acres) 3km east of the college on Priestdale Road, where two full size sports fields are provided, surrounded by native vegetation.

Facilities Hire

Some school facilities are available for hire when not in use by the college. Please contact the Business Office on 3340 8808 for full details or email facilityhire@redeemer.com.au


The first major building to commence construction under Redeemer’s new Master Plan will be the Innovation Hub to be located at the rear of the College, adjacent to the Hospitality training precinct and restaurant. Designed by leading architectural firm, Bickerton Masters, the Innovation Hub is due to commence construction in 2021, and scheduled for opening by 2023. It will be a landmark building for the College creating a contemporary multi-purpose space that houses a range of agile learning rooms for STEAM (Science, Technology, Engineering, Arts and Mathematics). A key feature of the design will be creative Makerspaces (places for students to work together to create and display, particularly with a technology focus). For more information read here.